In fable 1 and 2 there were drawbacks to the magic system. Fable 3 should be a mix of them. Here’s why.
•Manna replenishment was a big concern in the first one. We could do without will potions just to make it fair, and a faster base replenishment for the will bar. The charging is too long, bring back the manna bar/ magic power level ups SO WE DON’T HAVE TO SPEM SLOW TIME!.
• I liked how as you developed lightning in the first one, it could link to more enemies. Keep the targeted attack
•What happened to multi arrow? That would have put arrows on par with the guns, nuff said!
•I do like the idea of combining assassin rush with time slow time, and the same for enflame/fireball (I liked how fireball had explosive damage in the first one though) but the rest should have stayed the same as the first.
• Multi strike was great for spell warriors; it could have been the targeted version of blades by simply charging then melee attack. For area damage, double tap B (which should not impale, but act as ghost sword from the first one, since ghost sword and summon are the same thing basically)
•Berserk was great for spell warriors, especially as a villain.
•Chaos is horrible, just give us turncoat and make sure they fight FOR us.
•Physical shield was easy to spam, just do away with will potions, and this becomes a last resort for a mage.
•Heal life/ drain life should have stayed, but only one should be available depending on alignment like fable 1. We pure mages aren’t so tough you know. Targeting and area damage should be available for drain life, and a variable (either the combat multiplier or number of enemies killed in that battle) should strengthen heal life.
•Vortex was cool to watch… I would ask the Bungie community to vote on whether or not they would really like to see this one again.
•Give us three magic slots again; flipping through all those spells with just one is ridiculous.


Related Information:

Tagged with:

Filed under: How To Save A Marriage

Like this post? Subscribe to my RSS feed and get loads more!