How is this for a green beast deck, Magic: The Gathering?
>17< Lands
17 Forest
>27< Creatures
1 Llanowar Elves
1 Vine Trellis
4 Krosan Drover
4 Krosan Warchief
2 Needleshot Gourna
1 Anurid Swarmsnapper
4 Fierce Empath
1 Fangren Pathcutter
3 Rhox
2 Brontotherium
1 Thorn Elemental
1 Krosan Colossus
1 Kurgadon (Replacing with Stampeding Senow)
1 Hystrodon (Replacing with Stampeding Senow)
>7< Instances
2 Naturalize
1 Nourish
1 Hunting Pack
1 Giant Growth
1 Strength of Cedars
1 Might of Oaks
>2< Sorceries
1 Kodama’s Reach
1 Journey of Discovery
>6< Enchantments
2 Mythic Proportions
2 Overgrowth
2 Blanchwood Armor
>1< Artifact
1 Cryptic Gateway
This is the first deck I ever made when I started playing and I’ve been working on it for those 4-5 years. It has a little low amount of lands for a beast deck, but with the look through deck for mana cards, tap creatures for mana, and the 8 medium costing creatures that reduce mana costs, it makes up for it. I plan on finishing this deck by getting 2 Stampeding Serows. It has an excellent balance of 3 mana costing cards, regeneration, life gain (even though it’s 1 card), and power. Flyers can be blocked early with Anurid Swarmsnapper and later with Needleshot Gournas. The point of the deck, like any other beast deck is to overflow the mana pool fast, and send out the biggens. I have many combos for that. Krosan Drovers and Warchiefs, reducing the costs, Cryptic Gateway for freebies, and the Stampeding Serow/Fierce Empath combo. I first play Fierce Empath, get a Rhox. Then that turn or next, I play Stampeding Serow. At the beginning of my turns, I return Fierce Empath and replay it. I get my badass beasts out at a rediculous rate and overrun them (not the card Overrun). Also, no one ever expects to see a Rhox gain 7/ 7 when I play Might of Oaks. Of course we all know that decks are never done because more cards come out, but this deck for the msot part is done. Please, comment and any other suggestions. I know about Nature’s Will and combo with Cryptic Gateway and Intruder Alarm. I like what I have and how you don’t see some of these combos much.
P.S. I have never played this in tournaments before, just with many many friends.
Related Information:
Tagged with: armor • artifact • beast • beasts • biggens • brontotherium • colossus • Deck Magic The Gathering • drovers • empath • enchantments • fangren pathcutter • Flyers • giant growth • gt 2 • journey of discovery • kodama • Magic The Gathering • mana cards • mana pool • mythic proportions • naturalize • overflow • regeneration • thorn • Vine
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Since you seem to believe that this can produce the mana, I might look into 1-2 squall lines and cloudthreshers. They all deal with flyers and if you get the mana and have the lead in life, squall line can be a finisher as well. As long as you don’t run into a C.O.P. for Green, you should be good to go.
i hate to break it to you, but it could use a lot more imporvements. first of all you are right about your lands
you should have 20 at minimum.
this is a beast deck, so you should be focused on beasts only
dump the enchantments, and dump the sorceries. they are good, but you use those card spaces for bigger better beasts.
pick one of the remaining instants and get 4 of them (whichever you like best)
cull the nourish and put naturalize in your side board
lose the thorn elemental, lanlower elves, and vine trellis and swarmsnapper (put this one in your sideboard, most opponents will not have lots of flying, if they do it is ready to placed in deck if nesseary) do the same with the needle shot gournas.
(this leaves 18 card spaces left) get 4 feral throwback, get 4 ravenous baloth (this card is rated as "unbeatable"). get 3 more fangren pathcutter. get 3 more cryptic gateways get 4 Kurgadon (they are alot better than you think) get 2 krosan cloudscraper (replace the colossus, cloudscaper costs 1 more mana but has 4 more power and tougness) get a fourth rhox. get 20 forests.
this makes your deck more focused on the beast over run idea. it makes it more agressive, more survivable, and overall more powerfull
good luck
Alternate idea: instead of the kurgadons gets 4 sakura trible elders for mana exceleration (if you find that you need it)