ok a week or so ago I posted a magic deck here, and I’ve polished it up quite a bit
take notice that I removed 4 high tides in favor of gigadrowse and sleep, but the deck’s theme may have found more use of the high tides, im not sure. I found that before, I never drew the high tides when I had enough islands to make it count for anything, I do have 4 of them.

anyway as the deck stands now

land:
12x Mountain
2x Halimar Depths
1x Dimir Aqueduct
1x Jwar Isle Refuge
8x Island

Artifacts:
4x Everflowing Chalice

Enchantments:
4x Rumbling Aftershocks

Sorcery:
4x Blaze

Instant:
4x Searing Blaze
2x Gigadrowse
1x Sleep
2x Spell Contortion

Creatures:
2x Deathforge Shaman
2x skitter of lizards
2x Hellspark Elemental
4x Enclave Elite
4x Voyager Drake
1x Goliath Sphinx

Im not sure if the high tides would be more valuable in this deck then sleep, gigadrowse, and goliath sphinx. the deck is mostly based off developing a large mana pool as fast as possible and using that pool to either deal lots of direct damage with blaze, or kick one of the spells multiple times and have rumbling aftershocks deal damage direct (if you can get 2+ of those out and kick a monster several times, the damage can get brutal if your opponent doesnt get the enchantments off the field)

originally my idea was to use high tide to accelerate the growth of my mana pool and possibly use it to kick everflowing chalice more times and giving me a bigger boost to it earlier on or just using it to one time kick a creature more or boost blaze’s damage. but it turned out that even with 4 high tides in the deck, I never drew them at a point where I had enough islands out to make it useful. the most I would get in game was 1 extra island from it because after I paid it’s cost I *might* have had 2 islands untapped left.

so i took them out in favor of goliath sphinx, gigadrowse, and sleep. The latter two I figured could buy me some time and allow me to deal some combat damage in addition to direct damage, and I also figured it didnt hurt to throw goliath sphinx in, as he is a pretty big flying creature, and with 4 everflowing chalices in the deck, I can quickly reduce his cost to 1 or 2 everflowing chalices and 2 waters, which is more than reasonable for an 8/7 flying and since theres only one in the deck, odds are I wont draw him until I have some sort of mana base to work from.


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>17< Lands
17 Forest

>27< Creatures
1 Llanowar Elves
1 Vine Trellis
4 Krosan Drover
4 Krosan Warchief
2 Needleshot Gourna
1 Anurid Swarmsnapper
4 Fierce Empath
1 Fangren Pathcutter
3 Rhox
2 Brontotherium
1 Thorn Elemental
1 Krosan Colossus
1 Kurgadon (Replacing with Stampeding Senow)
1 Hystrodon (Replacing with Stampeding Senow)

>7< Instances
2 Naturalize
1 Nourish
1 Hunting Pack
1 Giant Growth
1 Strength of Cedars
1 Might of Oaks

>2< Sorceries
1 Kodama’s Reach
1 Journey of Discovery

>6< Enchantments
2 Mythic Proportions
2 Overgrowth
2 Blanchwood Armor

>1< Artifact
1 Cryptic Gateway

This is the first deck I ever made when I started playing and I’ve been working on it for those 4-5 years. It has a little low amount of lands for a beast deck, but with the look through deck for mana cards, tap creatures for mana, and the 8 medium costing creatures that reduce mana costs, it makes up for it. I plan on finishing this deck by getting 2 Stampeding Serows. It has an excellent balance of 3 mana costing cards, regeneration, life gain (even though it’s 1 card), and power. Flyers can be blocked early with Anurid Swarmsnapper and later with Needleshot Gournas. The point of the deck, like any other beast deck is to overflow the mana pool fast, and send out the biggens. I have many combos for that. Krosan Drovers and Warchiefs, reducing the costs, Cryptic Gateway for freebies, and the Stampeding Serow/Fierce Empath combo. I first play Fierce Empath, get a Rhox. Then that turn or next, I play Stampeding Serow. At the beginning of my turns, I return Fierce Empath and replay it. I get my badass beasts out at a rediculous rate and overrun them (not the card Overrun). Also, no one ever expects to see a Rhox gain 7/ 7 when I play Might of Oaks. Of course we all know that decks are never done because more cards come out, but this deck for the msot part is done. Please, comment and any other suggestions. I know about Nature’s Will and combo with Cryptic Gateway and Intruder Alarm. I like what I have and how you don’t see some of these combos much.
P.S. I have never played this in tournaments before, just with many many friends.


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